AI Insights · Timothy · July 2022
Top 5 Cooking Games in Ireland Q2 2022: Unified Platform Performance
Discover the performance trends of the top 5 cooking games in Ireland for the second quarter of 2022, with insights into weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 cooking games in Ireland showed varied performance trends across unified platforms. Here’s a breakdown of how each app fared in terms of weekly downloads, revenue, and active users.
Fill The Fridge! by Rollic Games saw a fluctuating trend in weekly downloads, starting from 7.1K at the end of March and peaking at 10.3K in mid-April. The downloads settled around 8K towards the end of June. Weekly revenue for the app hovered between $94 and $171, with a notable peak of $171 in the third week of June. Active users grew steadily from 15.3K in late March to approximately 25.2K by the end of June.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. experienced a decline in weekly downloads, starting from 1.7K at the end of March and dropping to around 540 by mid-June, with a slight recovery to 561 in the final week. Revenue remained relatively stable, with weekly earnings ranging from $1.4K to $1.8K. Active users also saw a downtrend from 7.5K in late March to about 5.2K by the end of June.
I Want Pizza, another title by Rollic Games, had modest weekly downloads, fluctuating between 557 and 1.7K throughout the quarter. The revenue for this app was minimal, peaking at $15 in the last week of March and falling to as low as $2 in late June. Active users decreased from 3.6K in late March to around 2.6K by the end of June.
Bacon – The Game by Philipp Stollenmayer showed a significant drop in weekly downloads, starting at 2.2K in late March and declining to just 175 by the end of June. Active users followed a similar pattern, starting at 4.3K and ending at 2.5K.
Good Pizza, Great Pizza from TAPBLAZE maintained a relatively stable performance in weekly downloads, hovering around 500 to 940. Revenue ranged between $26 and $99, with a peak of $99 in the last week of June. Active users showed some fluctuations but generally remained steady, starting at 2.9K and ending at 2.7K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.